![]() Fireball again, and then you act accordingly to what happens. When both spells leave you hand, you don't know if they will crit or not. You then immediately use Fireblast to turn that Heating Up into an Hot Streak, and you can shoot that instant Pyroblast as soon as you complete the Fireball you are casting. ![]() While you are mid casting, the first one hits the target. So, you start casting a second Fireball right after the first. When the cast finishes and the spell leaves your hand, you can already cast something else, but you don't really know if the Fireball is a crit or not. Sorry if all of this sounds confusing, I play a mage as an alt and just have started playing it more recently.The key is chaining spells, and never lose any casting time.ĭue to their travel time, both Fireball and Pyroblast will hit the target way later then your gcd, therefore it's optimal that you already start casting a Fireball. If I cast that fireball, then pyro, and the fireball crits, and the pyro doesn't, I will lose that heating up, and then start over right? What is the benefit? Because if I throw that pyro, and it crits, then I FB/PF again, I get another Hot Streak, and get 2 Pyros in a row almost. So when I get a Hot Streak (IE, I get heating up, then I FB/PF to get Hot Streak) - I don't want to fire it right away, I want to cast fireball, then fire it after, correct? Sorry - can you explain this a little bit more. This is known as "Pyroblast Fishing" and is the best way to create a large chain of crits. ![]() There is a 0.2-second grace period where Heating Up Icon Heating Up will not be cancelled if two spells impact simultaneously and only one of them critically strikes. If only one of the spells critically strikes, Heating Up Icon Heating Up will proc and you can immediately Fire Blast Icon Fire Blast and repeat this process. Both of these spells will strike at the same time, generating the largest possible ignite and the chance at an immediate follow up Hot Streak Icon Hot Streak if both of them critically strike. Generally, you will then want to cast a Fireball Icon Fireball, and immediately spend your Hot Streak Icon Hot Streak on a Pyroblast Icon Pyroblast as your Fireball Icon Fireball cast finishes. Whenever you get a Heating Up Icon Heating Up proc, you should convert it to a Hot Streak Icon Hot Streak using Fire Blast Icon Fire Blast. This is a specialization that is designed to crit more often than not, so it is easy to understand why learning to execute the right combos to create a chain of crits is of paramount importance. #Mage time warp ring how toUnderstanding how to generate Critical Strikes as efficiently as possible is key to utilizing Fire effectively. I feel i should be using the bracers only on like 3 out of 11 bosses in Antorus? It shows massive dps boost when I sim, but in game this item is just not working for me at all. I would say I successfully cast the bracer proc maybe 3 times in a boss encounter and some of them do not even crit, so its not even a dps gain. Other times I start to cast it and it takes so long that boss mechanic forces me to move at 70% cast (such a horrible feeling). Often I can not use the procs due to movement being too important. ![]() ![]() Just before using combustion or during?Īlso, I am doing HC Antorus sometimes and I feel legendary bracers are making me lose dps on many fights. Is that a huge impact on my dps? Should I be always only using the instant cast crit spells to guarantee pyro procs instead? Having said that, I am using fireblast/ phoenix flames whenever available and not 'fishing' for pyro procs (obviously saving a few combustion). I am always trying to be very focused, never missing procs and aiming for correct rotations. I am basically using the gear, which sims best for now. Acid Catalyst injector/ Dreadstone of Endless Shadows for trinkets. ilvl 949, I have the bracers and time warp ring for legendaries. I feel my damage is very lacking at 1.05m - 1.2m in low mobility fights. Looking for experienced fire mages to give their opinion for ST damage. ![]()
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